Wednesday, 1 August 2012

IMP

This is important to note down

I am not responsible for this strategy I have copied it from
http://www.travianstrategy.com
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But I've spread you.
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I just want to show it for most users.

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I play in http://ts5.travian.in

Name:-Hemavanth
Tribe:-Gauls.

Till your second village I'll help and then it's your business.


Send me your conclusion in Samandkb@gmail.com

And I really like travian.


A guide for new player

A new player will start with one choice, which civilisation to be. There are 3 options to this, Romans, Gauls or Teutons. Then the player must start to build their village by upgrading the buildings that make it grow. Resource fields are the places in which resources are made, they are wheat crop, iron mine, woodcutter and clay pits. Every player will need all of the resources to keep their village going and survive.
The other buildings needed include, warehouse (used to store resources), Market place (used for trading and buying resources) Barracks (used to build troops ready for battle) Cranny (used to hide resources in the event of a raid) Academy (used for upgrading or researching new troop types) and there are many more building that are vital for survival of the player’s village.
When a new player starts they are given a certain number of days of “beginners protection” which stops any attacks on the new player which will give them a head start to defend their village from enemy raids. However they will also need to acquire troops of their own, which could stay back and defend or leave the friendly village to attack or raid an enemy.
Every player should at some point think about joining an alliance, this is a good way of getting protection. To join an alliance the player must first build an embassy, at level 3 of the embassy the player then has the option to form their own alliance and invite other players to join it. The more people in your alliance the higher rank it will be. Within your own alliance you can assign certain positions to other members of it.
Each of the three tribes (Romans, Teutons, and Gauls) have specific strengths and weaknesses. The Romans are relatively good in both attack and defence but are expensive and have a long process before they are strong and ready for battle. The Gauls are the peaceful tribe they have good defence but lack in the power to conquer enemy villages. The Teutons are the most offensive of the three they are feared for their aggression and rage in battle, the Teutons are for players who wish to attack more than anything.

Catapult

What I’m about to discuss here is one of the hardest tricks in the game, and even when you do everything right, it’s still possible to screw it up. The principle is similar to dodging, but much harder to execute.
This should be practiced by everyone that isn’t familiar with the tactic until you feel comfortable enough that you can do everything right in an emergency. Optimally, you should use this on all supply villages and even when you’re making a stand in case the hammer does happen to break through.
The principle of it.
When you’re under catapult attack, people will launch several waves in an attempt hit several buildings as quickly as possible to limit future ability to defend while they dismantle your city in return trips.
Your goal using this tactic is to split the clear from the later waves and kill the catapults that come in the later waves, which are normally less well escorted, thereby limiting the damage inflicted and causing massive resource loss to your attacker.
The most important thing to keep in mind with wave splitting is that actions happen in the order they were done. So if your attacker launches 3 waves in the same second from the same city, and 2 in the next, the best you will be able to manage will only be spliting the next second waves from the first.
The mechanics of it.
For simplicity’s sake, lets say your opponent is landing three catapult waves at 5:00:00, 5:00:03, 5:00:06.
Several minutes before the attack lands you will want to go into your rally point and set up a reinforcement to some nearby neighbor in a separate tab or window. Take note of how long it will take for your troops to get there because you will be using that. For now, lets assume it takes 10 minutes to get there.
You should also have a separate window of your rally point open to the overview section.
At 4:59:31 you would launch your reins to the other city. You would immediately tab over to the window/tab open to the Rally Point Overview section and refresh this. When your reinforcements have traveled 15 seconds, you will click the red X in the rally point and recall them.
Since your troops have traveled 15 seconds from your city, it will take them 15 seconds to return home. As they were launched at 4:59:31 this will put their return home landing time at 5:00:01, thereby avoiding the clear and catching the subsequent waves.
You can also rein from a separate city (such as your defensive hub to your hammer or cropper). As I mentioned earlier, actions happen in the order in which they occur, so to minimize your losses you should stack your micro in the same second as when you believe the clear will occur.
So, if you believe the clear is at 5:00:00, with waves following at 5:00:01, 5:00:02 you will want your reins to land at 5:00:00 in order to catch the waves at 5:00:01 & 5:00:02
What can go wrong:
There are so many things that can go wrong, which is why I said this should only be used in emergencies. An overwhelming hammer defense will always be preferable.
First off, lag: This can come from two sources, your connection and your browser.
As far as connection, there really isn’t much people can do to improve that other than changing services/increasing bandwidth.
But for your browser, I will always recommend either Firefox or Opera over Internet Explorer. Every experience I’ve ever had with IE and attempting this (or something like this, such as launching cat waves) has ended poorly. Tabs don’t switch fast enough, tabs don’t render fast enough, pages seem to actually load slower, in both IE 6 and IE7 (IE8 seems to load a bit faster, but still not as fast as Firefox imo).
Second, Travian problems. I’ve done this before and run into a few issues, such as server lag. The server can crap and you can completely miss all the waves.
Third, a skilled opponent:
A skilled opponent won’t give the much opportunity to split their waves. Expect to see multiple waves of catapults landing in the same second.
Another tactic are fake clears. In this tactic your attacker throws away a small number of cats to trick you into micro before the actual clear. Let’s assume | is our clear and . are our cat waves. Your attacker might throw waves that look like this at you in order to avoid being split:
In this case you might try to land your split after the second wave, only to find your defenders hit by the actual clear.
Skilled attackers might also stick secondary clears in, so the trick to handling that is to micro with enough troops to cover a reasonable secondary clear (as many as 5k infantry/1-2k cav) or to drop in multiple micros.
I realize this was long, but hopefully it will help out those who take the time to read it.

For starters

If you want to be successfull and become one of the biggest and most powerfull players in Travian you have to start out farming. I’m sure you already know what that is, but anyways, it means attacking your neighbours for resources. It doesn’t matter whether you’re playing teuton, roman or gaul, they all grow fastest with farming their neighbours. I’ve seen in a lot of of guides where the writer claims the best way to play roman or is to start out slowly building your resource fields and then cranny up, but that’s just plain wrong. With farming you’ll get a good portion of resources from tens to hundreds of villages instead of just one, can’t argue with that. Teutons are more suited for farming from the very start, but all tribes can do it and should do so from the start.

Farming your neighbourhood is closely related with dominating and taking control of your neighbourhood. Teutons can do so from the start, trying to kill off the troops of their neighbours with their clubs, while romans and gauls should avoid conflicts untill they get TTs(theutates thunders) and EI(equites imperatoris). That means depending on which tribe you play you’ll have some different goals from the start, but they all lead to the final goal of farming and dominating your neighbourhood. By your neighbourhood I mean your 7×7 from the very start and expanding it gradually till your 21×21 or possibly even further. I don’t think anyone should start building infrastructure and run parties to get a second village untill this goal is reached.
When creating your account the first thing you should do is to check your area for oases and croppers. I wouldn’t want to stay in an area without at least one 25% crop 25% of something else oasis in your 7×7. There should also be at least one 15 cropper with crop oases in your 13×13, preferably more, and also a few more 9 croppers and 15 croppers in your 21×21. I prefer starting the server 4 or 5 days late so I don’t start in the middle where there usually is a lot of active players, and also so that I can start farming when I’m in protection, but that is up to you. My guides will work for you in either case.
farmingOne more thing which is really important is to not get your troops killed. In the beginning there is no reason to have your troops in your village when you’re being attacked, in fact you should never have them at home, they should always be busy raiding. Send them away to some village far away when you’re not active, and if someone attack you just spend all your resources and they will get nothing. This is especially important for teutons as the clubs are horrible for defence, so don’t defend with them, attack with them. Another reason not to have your army at home at any time is to not let anyone find out the size of it, especially for romans and gauls this is important. The other players in the area will expect nothing untill you raid them with a huge army and kill all their troops.
About alliances from the start, don’t join any. You’ll just limit the number of villages you can farm. Usually the alliances who offer people to join them from the start who they don’t know have no clue what their are doing and will just slow you down. Just reply that you will think about their offer and get back to them at a later stage. Try to stay out of politics and conflicts from the start, focus on the main goals, killing the armies of other farmers and domiating and farming your neighbourhood efficiently.
When raiding you can start out sending as little as 2 troops as teuton or roman and 4 as a gaul. Increase this by one if you think they have this rat that they get in the reward program. As soon as you get the report you send out another raiding party and repeat untill you don’t get max resources anymore. Start out with villages with less than 15 pop as chances are they don’t have troops, most romans and gauls less than 30 pop won’t have troops either. Also take note of when players come of protection so that you can launch a raid at them at that very moment if it looks like they are inactivce. Some of those may have maxed warehouses and granarys and you want to be the one getting all that loot. If you start loosing troops increase the size of the raiding party a little, but 3-4 troops usually not for not loosing any unless the target has a high level residence and wall.
When killing off your competitors troops try to do it in a way so that you loose as little of your own troops as possible. As gaul and roman you should attack clubs with your horses, and counter any attach made on you, don’t try to defend it with your defence troops as that will cost you a lot more. To counter efficiently you’ll have to hit your enemys troops exactly after the time they return home, use one of those travel time calculation tools you’ll find online. As a teuton you might have to send your clubs out, then call them back after the enemy attack to then send them out countering. This makes it hard to time it closely, but do your best, even if your enemy has a 4-5 seconds to dodge your counterattack he still may not make it. Be carefull so that your enemy can not use the same tactic against you, that means, don’t attack a player you know have a lot of fast cavallery with slow troops like clubs.

Tueton's strategy

Powerful teuton strategy guide for active raiders. Most successful teutons start out similar to this.
Teuton is my favourite tribe and the one I have played most often. The reason I like teutons is that it’s a very aggressive tribe and it really favours the active player. Like I’ve mentioned before in the introduction guide, you should start out about 3 days after the server has started, so that you can start raiding quicker and so that you’re not put in the middle of everyone else.
Get the rewards
If you play on a server where there is a quest reward system I suggest following that untill you’re at the last part of it. That way is quicker than starting out farming right away cause of all the resources it gives you. It actually gives you close to 6000 resources total and farming can’t beat that, since you in either case would have to wait longer before you can start farming with the new rules, not getting the resources from homeland anymore. The last part of the reward system is where you’re supposed to extend all fields to level two, and I don’t think teutons should do that untill they find themself in desperate need of the NPC merchant. It costs a lot to extend everything to level two and it’s much better to put those resources into clubs. If you buy gold, don’t do it at all untill you’ve got your second village.
Throughout this guide I will state some goals you should try to reach before you move on instead of using like day 2, day 3 and so forth, as it depends a lot on the area you land in how fast you’re able to grow the first days.
clubman3 clubs
From your first three clubs are ready you should be raiding and building clubs non stop. Just farm all the villages around you that are low in population with 2-3 clubs each. When players have used the reward system to get a rat as defence you’ll need 3 clubs to kill it without losses, so send 3 in your first attack. As soon as you get the report you send another raid at them assuming you got max the previous raid, if not let them rest for some time, the bigger the population the shorter time you let them rest as bigger populations usually means more resource fields built, and thus a quicker production of resources. I think you should aim for about 50 clubs before you start worrying about other farming players out there. If anyone attacks you during this time don’t bother attacking them back, just make sure you have all your clubs out and that you’ve spent all your resources so they get nothing. Make sure however that you remember who attacked you and their army size.
When it comes to the barracks you should increase it’s level whenever you have a 2-3 hours building que in it. You’ll need a higher level barracks if you’re playing normal server, since building times are three times as long. Granary and warehouse should be upgraded as needed. Better to have them too large than too small.
50 clubs
Now it is time that you take a look around your 7×7 and figure out who else has an raiding army out there. Don’t mind the romans and gauls, just look at the teutons for now. Hopefully you’ll have the biggest army at this point, but you have to use it wisely. You have to destroy your competitors army by attacking them, don’t use your clubs to defend with even if you have enough to kill off the attacking force. Your raiding army is your bread and butter, you need it to raid and grow with, don’t waste them unless you can kill a competitors clubs with it in one attack. The best way to do this in my opinion is to counter attacks made on you. I’ve written more about that in my combat guide, but a short summary here.
When you see an incoming attack on you from another teauton, save up your clubs at home untill 39 seconds before they arrive. Then send your clubs out on an attack somewhere, and 20 seconds later you cancel your attack so they come back just 1 second after your enemy has attacked you. As soon as they arrive home you send them on an attack towards an enemy. If you do this efficiently you can manage to land your attack at your enemy just a couple of seconds after his army returns and maybe catch them all at home if you’re lucky. It is not as easy as attacking your enemy with faster troops, but when both armies have the same speed it’s the only way to do it.
100 clubs
At about 100 clubs I usually build up my academy and get about 5 scouts. With the scouts you can raid more efficiently and I’ll use the first one to find out whether the romans and gauls in my area with high population have troops or not. You can also use them to scout enemy teutons but beware that you most likely won’t see their whole army as it’s usually out raiding. You should also have at least one scout at home all the time so that you notice scout attempts, which you’ll increase as you get more scouts. I tend to build one more scout for every 10 clubs untill I have 200 clubs.
200 clubs
As you work your way towards 200 clubs I suggest starting the infrastructure for your first party if you play on a speed server. You only need one party on a speed server to get your second village, and if things work out well you should be able to have this party around day 3. I’d advice you to keep building clubs at the same time, but don’t increase your barracks level more in this period. After you get the party going start building your residence to level 10 and then settlers. Make sure you never have your settlers at home when you’re not there to watch them, it really hurts having one of them killed in an attack. On a speed server you should be able to have a second city on day four as long as you don’t face too much trouble with your neighbour teutons.
If you play on a normal speed server, don’t mind the party infrastructure untill you reach at least 200 clubs. If you start partying too early you’ll need 3 of them to get your second city, and you probably won’t have enough income to run those 3 right after each other. And there is no use in running one and then having to wait, as you could just as well have waited starting the first one. I usually build the level 10 mainbuilding first, as it’s cheap, then I put up the level 10 academy, then level 1 townhall and then level 10 residence. After I’ve done this I just let it stand there and gather culture points for me untill I have a large enough raid income to run the party and build the settlers without much deadtime in between. I usually have about 400 clubs at the time I build my second village on a normal server.
A few tips on where to put your second village. If you’re using gold and/or are playing on a normal server a 15 cropper is the way to go. A cropper will produce more total resources than any other city cause of the bonus buildings, and it will also be a better base for big armies, so if you use gold you should always chose a 15 cropper. If you’re playing on a normal server you should also always chose a 15 cropper as it’s too hard supporting a big army from a 6444 city with normal resource production. Troops eat as much on a normal server, but you production is only one third of speed. When you get your second city on a normal server you stop producting troops in your first city and build it in your second city, the 15 cropper, instead. That’s why you shouldn’t research anything in your first city apart from scouts, since you’ll have to do it all over again in your second one anyways. A 6444 can easily support a pretty big army on speed, so it’s more up to you there. If you play on speed and don’t use gold, you can chose a 6444 if you wish, but at least city number 4 or 5 has to be a 15 cropper.
Village number 2
When you’ve got village number two it’s time for you to start upgrading your resource fields. Don’t let your army production stop while doing this though, the army will still be by far your largest income of resources, but getting some resource fields built up now is important too. The less active you are the more important the resource fields are as they keep producing even when you sleep. Resource fields are more important on the speed server as the production there are 3 times the one you get on a normal server while travel times are only twice as fast. On a normal server raiding is more important and your own production is less important. If you use gold, start with upgrading crop to 5, then clay and wood to 4, and then iron to 4. After this keeping them at the same level is the way to go, apart from running one of each to 10 when you got them all at 7 to get the bonus building. If you don’t use gold you have to look at what resource you need the most and upgrade in relation to that, don’t let the resource fields of the same type get more than one level apart though.
At the same time as you upgrade resource fields you should go for paladins when you need them. This is something you have to evaluate yourself, but the more treaths you have closer to you the quicker you should go for them. I prefer getting paladins before starting to build axes, and if I’m in a real easy area I’ll wait till I have close to 500 clubs. I usually don’t start building axes untill I have at least 600 clubs and about 100 paladins, but it’s the same rule for this, if you have many threaths close to you, you should get them faster. It’s important that you try to get your 21×21 under control now, and you have to use the means necessary. If you start facing too much enemy cavallery you have to start getting the defensive spears too, but I’ve hardly ever done that this early myself. You can’t keep running parties and getting more cities if you can’t defend them. As a teuton being the dominant player and keeping your neighbourhood under control is very important. You don’t want those romans and gauls getting cavallery, and you don’t want other teutons raiding your farms either.
paladinOnwards
On a speed server what you need to do is to keep building your armies as well as having parties going 24/7 in all of your cities. As soon as you get enough culture you’ll build a new city. You should chose a 15 cropper as your capital and build a lot of support city around that one. In one of the cities beside it you’ll have your main army with barracks and stables producing troops 24/7. When you get 15 cities or so around it, you’ll need great barracks and great stables there as well. At this point you’ll also get chiefs and start conquering cities instead of building them. Eventually you also start building defense in cities you don’t need for offense and work towards end game.
On a normal server you’ll do the same thing, but the parties are less important, as you won’t have enough production to keep them running in all your cities. Here you’ll get most of your culture from buildings. Having a high level embassy in all your cities is real nice for this. The embassy trick is usefull in speed servers too. I like having the capital as my army base in normal servers, as I can’t really support 24/7 production in great barracks and stables on this type of servers unless I have like 40 cities or so. If my army gets destroyed somehow I might put up great barracks and stables in one of the support cities to get it back quick if I have enough production.
I’m gonna end this guide here, as things are too complex now to really take it into this guide. I might write another guide later about end game and managing a huge amount of cities, time will show. Feel free to leave some feedback.

Romans strategy

Strategy guide for aggressive raiding roman players. I’ve dominated my area and reached high on the rankings on several servers playing like this.
The Roman tribe is a very interesting one, and for some reason everyone advice new players to go for romans. I really wonder why, I can’t see why it would be the easiest one to play. Usually most new players who chose roman as their tribe just become farms right away. I’m not saying roman is a bad tribe, it’s just played far too passively by many players in my opinion.
Get the rewards
In all my guides I say that you should start following the rewards program first. If you don’t have that on your server, you just build whatever you need to get the homeland bonus, then lvl 3 main building, granary, warehouse, marketplace, rally point and barracks. No need to build up all the fields then, and even if you have the reward bonus on the server, quit after quest number 21 and don’t build all the fields to level two, it’s a waste of resources. You can do that later when you really need the extra gold you get for it, and if you don’t need the gold just wait with it till you have your second village.
Let’s look at the roman basic foot soldier for a bit, the imperian. 40 offense, 35 infantry defense and 50 cavalry defense. The cavalry defense is pretty useless at the start of the server, 35 infantry defense is pretty good though. Having 40 offense it’s definitely a stronger troop when it comes to pure fighting than the famous teuton clubs. It’s much worse in raiding though, only being able to carry 2/3 of the resources and walking slower. It also costs 440 resources compared to a club swinger costing only 250. Cause of all this you can’t compete with a teuton from the start.
So what do you do? I suggest laying low and avoiding strong teutons from the start. They will attack you, but just be active enough so that they never catch your troops or get any resources from you. They will be busy farming and probably not notice you as you’ll be building troops and your population won’t grow very much at all from the start. Your legionnaires are too expensive to lose in fights with teutons at this point, so here is your first goal as a roman.
leg2 legionnaires
From the time you have 2 legionnaires you start farming 24/7 with them, but be careful, you don’t wanna loose even a single one of them. If you’re playing on quest reward server make sure you attack players with 15 or more population with 3 or more troops the first time to avoid losses. As soon as you get the battle report you’ll attack again assuming you got max.
Keep building more legionnaires 24/7 and keep them out raiding all the time, never have them at home when you’re not online. Even if they defend fairly well you don’t want to loose them, this is not the time to kill other peoples armies, you’ll wait with that till later. You also don’t want any large teuton in the neighborhood noticing you and attack you more frequently cause of that. Stay under the radar and pretend you’re just an inactive farm.
I usually don’t build anything but troops in this period, but it’s ok to build up some more crop fields if it makes you feel safer. As a roman you also need a cranny as teutons will be raiding you, and you don’t want to loose all your crops when your crop production is negative, as you’ll then loose some of your precious troops. You will be negative in crop production if you play my style, but it’s no problem as long as your active.
100 legionnaires
Yes, I know it sounds like a lot, but I believe it is necessary. Legionnaires farm much slower than clubs and to support the building of infrastructure for your EIs(equites imperatoris) you’ll need a large farming income. If your area is an exceptionally good one, and you get close to max in each of your raids I guess you can do with 60-70 or so, but then you have to be very active. You don’t want to spend too much time building up the academy and stables, as you’ll then be too far behind in troops.
What about imperians you might say? Most romans seem to go for imperians first after all. I believe this is a big mistake. What do you need these imperians for now? They are better raiders than the legionnaires that’s true, and it costs less resources to build buildings and research them, but compared to EIs they are crap at this point. Who will you be facing in your battles now? Teautons with clubs, and the EIs are way way better than imperians fighting clubs. They can counter atttack clubs easily, they can kill them almost without losses and they can’t be countered by club armies themselves as they are twice as fast as clubs. They are also better raiders than imperians in general even if there are no teutons at all close to you.
When you’ve got those EIs you can start having fun, now you’re gonna start hitting those teutons around you over and over, counter any attacks they make with their clubs, just look at the combat guide on how to do that well, and kill all of their troops. It feels really good to retaliate on someone who’s been attacking you before, doesn’t it? They may start building spears and hinder you, but this will take them a long time, and spears are defensive units that they can’t really raid efficiently with. While you’re farming and attacking teutons with your EIs you’ll keep farming the other villages in the area with your legionnaires.
ei20 equites imperatoris
As soon as you have 15-20 EIs you should go build a hero mansion and get a hero EI. You’ll boost his offense points and he’ll hopefully be levelling fast killing all those clubs. If you happen to run out of teutons to kill off in your 21×21 just use your EIs to farm the other villages in the area. If you don’t have scouts already now you better research them now, usually I reasearch scouts as soon as I’ve got the prerequisites for it, at the 100 legionnaires point that is.
Just keep raiding and farming building EIs non stop, any extra resources will be put into crop fields as you’ll have a massive negative crop production by now. The other fields are not that important but let them follow 2-3 levesls behind. When your crop fields reach level 5 or so, start putting extra resources into party and second village infrastructure, take a look at other guides if you don’t know how.
100 equites imperatoris
I am usually at around 100 EIs at the time I found my second city, and I’ll probably have enough culture points without holding a party on speed, on a normal server maybe one party is needed.
The same ideas of where to put your second village goes for any tribe really. If you’re using gold and/or are playing on a normal server a 15 cropper is the way to go. A cropper will produce more total resources than any other city cause of the bonus buildings, and it will also be a better base for big armies, so if you use gold you should always chose a 15 cropper. If you’re playing on a normal server you should also always chose a 15 cropper as it’s too hard supporting a big army from a 6444 city with normal resource production. Troops eat as much on a normal server, but you production is only one third of speed. When you get your second city on a normal server you stop producting troops in your first city and build it in your second city, the 15 cropper, instead. That’s why you shouldn’t research anything in your first city apart from scouts, since you’ll have to do it all over again in your second one anyways.
A 6444 can easily support a pretty big army on speed, so it’s more up to you there. If you play on speed and don’t use gold, you can chose a 6444 if you wish, but at least city number 4 or 5 has to be a 15 cropper.
Village number 2
Now when you’ve got your second village it’s time to upgrade more of those resource fields. You should also take the time to research imperians. No reason to stop raiding with your legionnaires, but imperians are much better raiders and you should start building those in your barracks now. How you balance the production of imperians versus EIs depends a lot on what your neighbourhood looks like. If there are a lot of teutons with clubs and axes left to be killed go for more EIs, if there are more romans, gauls and teutons with spear defenses go for more imperians.
Onwards now you just keep up raiding and dominating your neighbourhood, build up a bigger army and upgrade your resource fields. On a speed server you have to be partying all the time, while on a normal server it’s better to go for culture buildings like the embassy. Don’t rush researching EC (equites caesaris), they are not that good raiders, they are expensive and they are to be used for your main offense army later in the game. I’ll just end this guide here as it is a starting guide, I’ll write more about endgame on this page later.